PROFESSIONAL EXPERIENCE
LUMA PICTURES
february 2022 - present lighting supervisor
As a Lighting Supervisor I am responsible for creative and technical direction of the lighting team. I work directly with the CG and VFX supervisors to drive the look and execution of lighting on a variety of film and TV projects.
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direct management of a team of 15 people across multiple locations
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creative direction and supervison
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assisting production team with scheduling and execution strategy
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mentorship and career development for my team
THAT'S NO MOON
sept 2021 - february 2022 senior material artist
As a senior material artist I was responsible for a number of surfacing and material tasks. I worked directly with the Art Lead and Art Director to craft and maintain a material pipeline, as well as assist artists with new material features.
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procedural texture development in Substance Designer
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Python tool development for the Substance suite
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Substance suite configuration maintenance for the team
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Unreal Engine material network assembly and maintenance
BEND STUDIO
november 2019 - sept 2021 senior tech shader artist
As a senior technical shader artist I was responsible for a wide variety of surfacing and material tasks. I collaborated with various art teams and supported their texture, shader and material needs throughout the game development cycle.
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procedural texture development
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Python tool development for the Substance suite
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Substance suite configuration maintenance for the studio
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engine shader network assembly and maintenance
BLUR STUDIO
april 2019 - november 2019 senior surfacing artist
As a senior surfacing artist I was responsible for creating and maintaining textures and shaders for a variety of organic and hard-surface assets ranging from stylized to photorealistic. I strived to develop efficient methods and processes to maintain the style and quality standard established by the client and the director, while retaining the ability to address notes quickly.
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texture painting and look development
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shader network assembly and maintenance
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troubleshooting and solving rendering errors
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assisting in photo reference shoots and scans
PSYOP
sept 2016 - april 2019 cg supervisor / vfx supervisor
As a project lead I was responsible for taking each commercial film from start to completion. Beginning with on-set VFX supervision, and continuing with overseeing the 3D team as we collaborate with the director and client to deliver the final product. I was frequently involved in bidding projects, providing realistic time estimates as well as coming up with creative solutions to save time and lower the budget.
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cg supervision
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on set vfx supervision
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assisting producers and EPs with bidding and scheduling of resources
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leading a team of artists from start of project through final delivery
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modeling, texturing, look development, lighting, tracking, compositing
LUMA PICTURES
aug 2004 - sept 2016 lighting lead / cg supervisor
As a CG supervisor, I was involved in many aspects of feature film and commercial post production process. I led diverse artist teams to help complete hundreds of shots on more than 40 feature films and high profile commercial projects. While supervising various teams, I always remained hands-on, doing much of the look development and lighting setup for sequence templates as well as many bespoke hero shots.
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cg supervision
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leading lighting, look development and asset creation
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texturing, look development, lighting, compositing
DIGITAL DOMAIN
jun 2003 - aug 2004 lighting artist
As a lighting artist, I was responsible for lighting and rendering a variety of hero shots. I delivered quality elements to the compositing team and assisted my leads in the look development process.
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lighting, rendering, look development
SKILLS AND SOFTWARE
SUPERVISOR
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on set vfx supervision
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cg supervision
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creative direction
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bidding, scheduling and execution strategy
LEAD
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lighting lead
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look development lead
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asset lead
ARTIST
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Hard surface and organic modeling and UVing
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Texturing
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Look development
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Lighting
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Maya, Arnold, 3DSMax, Vray
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Zbrush
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Mari, Substance Designer and Painter
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Substance Python API
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Unreal Engine
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Nuke
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Photoshop, PTGui, Syntheyes