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PROFESSIONAL EXPERIENCE  

LUMA PICTURES

february 2022 - present    lighting supervisor

 

As a Lighting Supervisor I am responsible for creative and technical direction of the lighting team. I work directly with the CG and VFX supervisors to drive the look and execution of lighting on a variety of film and TV projects.  

  • direct management of a team of 15 people across multiple locations

  • creative direction and supervison

  • assisting production team with scheduling and execution strategy

  • mentorship and career development for my team

THAT'S NO MOON

sept 2021 - february 2022    senior material artist

 

As a senior material artist I was responsible for a number of surfacing and material tasks. I worked directly with the Art Lead and Art Director to craft and maintain a material pipeline, as well as assist artists with new material features.

  • procedural texture development in Substance Designer

  • Python tool development for the Substance suite

  • Substance suite configuration maintenance for the team

  • Unreal Engine material network assembly and maintenance

BEND STUDIO

november 2019 - sept 2021    senior tech shader artist

 

As a senior technical shader artist I was responsible for a wide variety of surfacing and material tasks. I collaborated with various art teams and supported their texture, shader and material needs throughout the game development cycle.

  • procedural texture development

  • Python tool development for the Substance suite

  • Substance suite configuration maintenance for the studio

  • engine shader network assembly and maintenance

BLUR STUDIO

april 2019 - november 2019    senior surfacing artist

 

As a senior surfacing artist ​I was responsible for creating and maintaining textures and shaders for a variety of organic and hard-surface assets ranging from stylized to photorealistic. I strived to develop efficient methods and processes to maintain the style and quality standard established by the client and the director, while retaining the ability to address notes quickly.

  • texture painting and look development

  • shader network assembly and maintenance 

  • troubleshooting and solving rendering errors

  • assisting in photo reference shoots and scans

PSYOP   

sept 2016 - april 2019    cg supervisor / vfx supervisor

 

As a project lead I was responsible for taking each commercial film from start to completion. Beginning with on-set VFX supervision, and continuing with overseeing the 3D team as we collaborate with the director and client to deliver the final product. I was frequently involved in bidding projects, providing realistic time estimates as well as coming up with creative solutions to save time and lower the budget. 

  • cg supervision

  • on set vfx supervision

  • assisting producers and EPs with bidding and scheduling of resources

  • leading a team of artists from start of project through final delivery

  • modeling, texturing, look development, lighting, tracking, compositing

LUMA PICTURES   

aug 2004 - sept 2016    lighting lead / cg supervisor 

 

As a CG supervisor, I was involved in many aspects of feature film and commercial post production process. I led diverse artist teams to help complete hundreds of shots on more than 40 feature films and high profile commercial projects. While supervising various teams, I always remained hands-on, doing much of the look development and lighting setup for sequence templates as well as many bespoke hero shots.

  • cg supervision

  • leading lighting, look development and asset creation

  • texturing, look development, lighting, compositing

DIGITAL DOMAIN

jun 2003 - aug 2004    lighting artist 

 

As a lighting artist, I was responsible for lighting and rendering a variety of hero shots. I delivered quality elements to the compositing team and assisted my leads in the look development process.

  • lighting, rendering, look development

SKILLS AND SOFTWARE

SUPERVISOR    

  • on set vfx supervision

  • cg supervision

  • creative direction

  • bidding, scheduling and execution strategy

LEAD    

  • lighting lead

  • look development lead

  • asset lead

ARTIST

  • Hard surface and organic modeling and UVing

  • Texturing

  • Look development

  • Lighting

  • Maya, Arnold, 3DSMax, Vray

  • Zbrush

  • Mari, Substance Designer and Painter

  • Substance Python API

  • Unreal Engine

  • Nuke

  • Photoshop, PTGui, Syntheyes

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© 2023 by Pavel Pranevsky

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